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In The Pirates of Sector 7, you play as Captain Jet Profit, a new captain of your very own ship set out to make a name for yourself in a sector of space riddled with faction conflict, dastardly pirates, & deft merchants. You’ll need to hire a crew and lead them through intense ship-to-ship combat or take a peaceful approach and hire a trader and earn a ship load of credits! As the captain, you’ll progress in leading your crew in each of the game’s five professions enhancing your crew’s abilities, buying bigger and better ships & completing missions. Seek adventure, fortune and fame throughout your privateer career and retire a legend!
UI. Added warning text about potentially losing turrets next to the apply button in ModifyWholeShipWindow. Blueprints are now called 'Blueprint' in tooltips. Turret blueprints are now rendered with a blue background in shops.
Adaptive Vsync is always used first, when trying to enable vsync. If it fails, normal vsync is enabled.
Fighter order buttons can now be toggled back off when clicked a second time. Added a notification for when there are not enough slots to activate all turrets. Newly received items are now always sorted up. Added a 'Tools' title to the tool buttons on the right side of the building mode. Added 'repair' and 'repair target' orders to map commands. Added warnings for mod version changes that will break compatibility. 'Transfer to Alliance' button is now invisible while not in an alliance.
Nomination for the DCP (German Computer Games Award) Great news! Avorion has been nominated in two categories for the DCP 2020: Best Debut and Best Expert Game.
It is an honor to be nominated and we are incredibly happy! So please keep your fingers crossed for us. ?Sadly, the news article is only available in German, but you can check it out here:The DCP was first held in 2009 and each year the best computer games made in Germany receive awards in a number of categories.
590.000 Euros total of prize money is distributed among the winners, which makes it the German video game award with the most prize money. Avorion is now at the level that I (Konstantin) imagined it years ago when I first had the idea for it. That's the reason why now, it's time to go from Early Access into 1.0. But that doesn't mean that we're done with it. Over the next weeks we'll be sorting out the inital launch chaos, and after that we'll start working on the first free update.
It'll contain features that have been suggested by the community and that we really loved, but that just didn't make it into the 1.0 version.In the future we're planning on releasing free updates and a few DLCs (for bigger, content-heavier updates) for both new features and new content. So stay tuned! We're planning to support the game for at least two years. Much longer if things go well. Avorion is our baby and we love working on it!;)If you have any troubles or even more new ideas for the game, don’t hesitate to reach out to us or other members of the community. Check out our Discord Server or the official Avorion Forum.now have fun playing and may the Adventurer be with you! Balancing 'We adjusted the pricing of turrets.
Work in progress. There were some pretty harsh outliers, with salvaving, force or mining turrets selling for a price higher than most stations. Other turrets, like point defense cannons, almost cost nothing at all. You can still get crazy turrets for crazy prices, but it'll fit more to the kind of turret.
2019-12-3 The Des'maric Pirates operated in the Kathol sector during the early years of the New Republic. The Des'maric Pirates took their name from the Des'mar faction on the planet Essowyn, and it was given to them by their Saurton leader, Miktiss. The gang operated several vessels, including the Asagov Raider and three Skipray Blastboats. There were over one hundred criminals in the gang, but. Summary of Key Findings / The key findings from the research of Pirates of the Caribbean 5 include: - Queensland @ The production of the film provided employment for 2,142 Queensland residents, which represents an estimated 401 FTE's (full time equivalents). This employment generated wages of approximately $80 million.
Pricing is now more equally distributed and we removed some of the super harsh outliers, which we think is healthier for the game overall.' Moving things to Stable This time it's a short announcement. We're moving the current beta build to default because it's been performing extraordinarily well and we'd like to test it with more users to find remaining issues.In the meantime we're working on polishing up the game more, but for safety reasons those fixes will go live on beta once they're ready, before moving them on to stable. You should brace yourselves for lots of patches coming in over the next few days.
We're trying to find some very pesky bugs where we need your assistance as well. Gameplay. Exodus artifact is dumped near the player. Resource Depots can now refine faster when equipped with assembly blocks. Implemented an AI command for repairing other ships. Renamed 'Defense Weapons' to 'Internal Defense Weapons' for better clarity. You can now drop stolen cargo to get controlling ships off your back.
Prevention of player-to-player damage no longer prevents player-to-player healing. Increased time between spy report mails. Full cargo notification when mining and salvaging is now disabled if there is another command in the orderchain. Gameplay. Repair AI now uses fighters. Scrapyard license time now adds up to a max of 60 min.
Added a setting for smooth camera movement. De-weirdified several ship styles. Auto-Assignment of crews can now be configured per-ship.
Added hints about the brotherhood to wreckages near the barrier. Several tutorials now start only later into the game and not immediately at the beginning. Improved brake behavior of ships when a player obviously wants to slow down (and not drift). Example: Pressing no keys would brake faster than pressing backwards because the latter was interpreted as 'drifting'.
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Bugfixes 'More fixes and improvements! Fixes marked with UBR are fixes that were solved thanks to User Bug Reports! Keep reporting guys, even if it's been reported before!' Gameplay 'These will be the last major features that will make it into the new game. Along with some more quality of life improvements.' . Added a new block that displays the name of the ship it belongs to.
Added a new charred wreckage block. Added an editor for creating an emblem for your alliance.
Added a new alliance emblem block. Added more encounters with enemies. Added possibility to transfer torpedoes between ships. Added new introduction missions for combat and trade. Updated 'Battleship' achievements.
UI 'Almost only quality of life stuff and maybe something to do with bug fixing.' . Removed obsolete ToggleHangars control setting. Alliance's resources are shown while Alliance Diplomacy Tab is opened. Drone is now shown as last entry in ship selection of 'switch to ship in sector'. Filter text box of the buy/sell map commands is no longer case sensitive. Reworked several icons.
Added a hint that is shown when a player manages to crash the drone in a way that it turns unflyable. Added a tracker to track your current mission. Added several 'nothing-to-see-here' texts that are displayed instead of the meaningless void that are empty lists. Ie.
Bugfixes 'Bug reports marked with UBR are user bug reports. I think there is a clear tendency visible in the list below, and we're not planning on stopping.
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