![](/uploads/1/2/5/8/125800306/876706562.jpg)
Free download of latest and best free mobile games like java jar games and symbian sis or sisx games for phones running the symbian os or apk games for android. Choose mobile. Search results for 'Soul darkness' Soul of Darkness S60. Java jar 360x640. 2008 Soul Of Darkness. Java jar 240x320. Pokemon art academy 3ds game.
Verified
This commit was created on GitHub.com and signed with a verified signature using GitHub’s key.GPG key ID: 4AEE18F83AFDEB23Learn about signing commits
- Choose a tag to compare
Verified
This commit was created on GitHub.com and signed with a verified signature using GitHub’s key.GPG key ID: 4AEE18F83AFDEB23Learn about signing commits
dylmeadows released this Apr 28, 2019 · 44 commits to master since this release
EonTimer is finally moving out of beta into a proper release! This release has been something I've been working on pretty consistently since 9/2018.
IMPORTANT NOTE:
2.0.0 is now using the application plugin for Gradle to build EonTimer. This means there are now scripts included in the release to start EonTimer. After unzipping EonTimer-2.0.0.zip, the scripts are located in the
bin
directory.- Windows users should use the
EonTimer.bat
script - MacOS and Linux users should the
EonTimer
script
2.0.0 brings a lot of changes to the code base from 2.0.0-beta1 including:
- Switched to the application plugin for Gradle to build EonTimer instead of building an UberJAR
- Using Spring Boot internally without starting a web server for the added benefit of autoconfiguration and dependency injection
- Switching from Java to Kotlin to reduce overall code base and to increase code expression
- Switched from spinning up a new Thread for running the timer to a hybrid of using reactive programming and Kotlin coroutines. This should make it easier to manage the code base going forward with hopefully the realization of performance benefits while running the timer
- Migrated GUI source from hard-coded source to FXML files. This should make it easier for anyone to contribute to EonTimer if they desire.
- Implemented the Generation 3 Variable Frame Timer with new functionality not present in ToastPlusOne's EonTimer implementation:
- 'Calibration' field remains so that manually calibrations are no longer required
- Timer will now display how much time has elapsed until the 'Target Frame' is set so that a second timer application is no longer required to track elapsed time
- Added a 'Set Target Frame' button specifically for setting the 'Target Frame' instead of tying that functionality into the 'Update' button
- Switched to JavaFX MediaPlayer from Java's base Sound API for a consistent JavaFX platform
- Fixed an issue where the first time running the timer would cause the first beep to lag due to a buffering issue
- Fixed an issue where the last timer action would occasionally not fire
![Java Java](http://www.mediafire.com/convkey/ef6e/8xs2nghd65on9x5fg.jpg?size_id=8)
Moving Forward
My goals for the next release (after taking a short, much needed break) are:
- Add unit tests to provide code coverage and hopefully increase stability of the program
- Add base documentation for getting started and how to contribute to EonTimer
- Integrate a CI pipeline
Please report any issues you may find. Good luck with your RNG endeavors!
![](/uploads/1/2/5/8/125800306/876706562.jpg)